All of his vehicles use laser weapons instead of conventional explosives, which makes them pinpoint accurate and more deadly. One of the most frustrating is the battle with General Townes, who is the USA laser general. In challenge mode, you select a general of your choice, and the game then pits you against every other general in the game, each one with their own battlefield environment to fight them on. As stated before, there are 9 generals available to you in Zero Hour, 3 for each team. Aside from introducing 5 brand new story mode levels for each of the 3 teams that continue the plot from the first game, Zero Hour also introduces one of the best things ever put in a video game: the challenge mode. There's so many different ways to play it, but that isn't even the tip of the iceberg. That's the best thing about this game for me. I've been playing this game for such a long time that I can effectively use all of the available generals, despite how much variety there is between each one of them.
Whether you like to play defensively (like me) and just build tons of vehicles while letting the enemy come to you, or you prefer to rush your opponents with lightning fast strikes on important positions, Zero Hour has a commander just for you that is sure to suit your playstyle. By introducing new teams to the already existing factions, Zero Hour greatly streamlines and simplifies the gameplay experience of an already incredible game. The downside to Kwai's army is that he specializes in armored vehicles and only armored vehicles, meaning his planes and soldiers are more costly to produce. This means his team has access to stronger tanks and the tanks under his command cost less money.
Another example would be the chinese general Kwai, who specializes in building advanced tanks to beat his enemies. The downside to playing as Thrax is that his forces are fairly weak against structures, but that's the price you pay for such useful abilities.
He can also upgrade his poison weapons to Anthrax Gamma, which is purplish-pink, as opposed to the inferior, blue Anthrax Beta used by the other GLA commanders. Thrax, and the vehicles/soldiers under his command are augmented with anthrax weapons which makes them extremely dangerous to enemy infantry units. For example, the leader of the GLA's toxic weapons program is Dr. This means that in addition to playing as each one of these teams, you now have the ability to select a specific general from a certain faction, and they all have different units to complement their strategies. Zero Hour introduces 3 generals for each of the 3 teams making a return from the base game: The US, China, and the GLA. Zero Hour sets itself apart from normal Generals because this time around, EA actually decided to let the game live up to its namesake. It is essentially the same game, but made even more impressive by the inclusion of new units, maps, missions, bug fixes, and a new game mode. Zero Hour is Generals' one and only expansion, meaning it requires the base game in order to run. If you own the first game, there is absolutely no reason not to have played this at some point.
However, there's only one problem with Generals, and that is the fact that Zero Hour makes it even better. I really don't see how anyone can be bored with a game like this. The sheer amount of replayability the game has due to the huge amount of units, vehicles, mods, strategies, and maps is something to behold. A few days ago, I wrote about Command and Conquer Generals and why I consider it to be my favorite game ever made.